Feel the unseen. A tactical radar game powered by iPhone haptics.
A unique tactical challenge where you must hunt invisible targets by relying on your touch, not your eyes. Feel the vibration intensity as you scan the screen and find the signal before time runs out.
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I’m an 18-year-old developer on a mission to turn the ideas of the human mind into meaningful digital experiences.I started this journey because I found myself lost in overthinking and the constant noise of a fast-paced world. I wanted to build something that required absolute focus, something that forced you to stop looking and start feeling. That’s how Haptic Hunter was born, being a student in university often leaves you with not enough time for yourself, so my first real application is built from scratch with zero shortcuts and a lot of late-night debugging.
My dream isn't just to launch apps under the XB.app brand, it’s to prove that with enough curiosity and a basic Mac, anyone can transform a personal struggle into a professional product. Every bug I fix and every feature I add is a small victory in a much larger journey.This project is the first step of many. Thank you for being part of the story and for helping me make this dream real.
For a long time, I was a developer only in my mind. I had hundreds of ideas, dozens of unfinished tutorials, and a deep desire to build something real, but I never knew how to bridge the gap between learning and creating.Like many of you, I faced the same walls: too many ideas, not enough time, and zero support. I spent months feeling stuck.But months ago, I decided to stop waiting for the 'perfect moment'. I opened Xcode with a single goal: to build Haptic Hunter from scratch, no matter how many errors I had to face alone. This isn't just about code; it's about proving to myself that a dream is just a plan you haven't started yet.This is only the beginning of XB.app. Thank you for being the support I didn't have when I started.